Standard midscreen BnB with good corner carry.For all of the following combos, 236KK is input the same way as 236HK, despite being on the other side of the opponent.Īn air chain into ending in a super cancelĢLK 2MK 2HP jHP jHK j236HK j236MK AD jMP jHK jLP jMP jHK *ADC jMK(1) jHP (fastfall) dash 5LPx3 5MPx2 2MK 5HKx3 236HK 236KK On hit this should be confirmed straight into 2HP.Ī basic ground chain combo ending in a sliding knockdownĪ basic ground chain combo ending in a special cancel.Ī basic ground chain combo ending in a super cancel. This does leave you vulnerable if the 2LK whiffs though as the full hitconfirm will still come out. ![]() This leaves you +0 on block making it good for tic throws and the suction prevents the opponent from pushblocking you away. This route gives plenty of time to visually hitconfirm.Īn alternative hitconfirm is 2LKx2. The standard hitconfirm for Valentine is 2LK 2MK, if this is blocked you are -2 on block (safe). Fortune, Painwheel, Valentine, Squigly, Annie, Umbrella Middle: Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune Heavy: Double, Big Band ![]() Example: 2147LK for TK Airball)Ĭharacter Weight Classes Light: Filia/Fukua, Peacock, Ms. sj = Super jump dj = Double jump jc = Jump cancel ADC = Airdash cancel IAD = Instant airdash TK = Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. ![]() Example: Double jHP(1) > jHK lets Double land from the multi-hit jHP early. The second move doesn't hit, it gets canceled when landing. Fastfall = Cancelling an air normal into another move to change momentum and land early.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |